
Secondly, the game isn't exactly rhythm based, so the game feels much less predictable and exciting. In Super Hexagon, the game does not have a Death Counter and does not have a huge number of failures slapped onto the screen it is much more focused on beating the actual level instead of rubbing your own failures in your face. In other challenging minimalist games such as The Impossible Game, repeated failure is extremely aggravating more than it should be, with elements such as a Death Counter and an annoying looping music track. This game thrives off being difficult, which seemed to be the developer's goal, and it is well executed, making the gameplay very addictive. Also, the game tends to change colors and such in a way that the game looks like a minimalist acid trip. You also need to learn the patterns in the game you won’t get past the first level trying to mindlessly dodge trapezoids. You HAVE to have a good reaction time to advance. Yet, really only two skills are required to play this game: Reflex and Memorization. It revolves around a simple concept of you (a triangle) trying to dodge an endless wave of trapezoids that fall in various patterns. Even the first level's difficulty is labeled "Hard". It revolves around a simple concept of you (a triangle) Warning: This game is HARD. If you don't have that type of patience, then this game isn't for you.Warning: This game is HARD. Of course you're not going to do well at first, but you need patience and keep practicing.

When your brain's all trained up, you'll find yourself lasting minutes on end, and all your friends will look at you, amazed. The game trains your mind, every stage in every level is designed to build up your brain to both fasten your reflexes, or recognize patterns. You start out losing only a couple seconds in, but it doesn't get frustrating since there's little to no delay between games. This is one of those games where you need to practice. And it's still addictive, your mind thinks "Argh! I just lost!" Then 1 second later, you're back to playing, trying to beat your score by at least half a second. Just tap the screen and you're back to playing. No ads, no fuss, trying to press multiple buttons with long loading times in between. The most minuscule detail turns out to be the most redeeming factor: when you lose, you could just tap (quite vigorously, seeing as you just lost) and boom, you're right back to playing.

I sincerely believe this game is one of the only games worth getting.

The Only Game Worth Buying on the App Store TL DR I, meta04 (a purple メタ icon in the top 15 of all six leaderboards, 4th place on Hexagon), think this couldn't be much better than it is. 30 seconds if you mash through the text.) Why did I dock a star then? So as to not look *too* flattering on this as to get ignored it's totally not because of a glitch related to high scores with which I have an easy time putting up when I only beat one high score every few days now.

Why's it so hard? Because the game's creator designs things to feel good to him, and he has claimed that he "has the attention span of a four-year-old" who doesn't like waiting for things to happen. What makes this so great? Well, as long as you can put up with the difficulty for the first week or so, it's a wonderful game to pass the time and to forever want to improve at: no ads, no IAPs, no nothing, just the six levels and your high scores on them. I've traditionally held exactly three in that regard: Threes!, VVVVVV, and Super Hexagon, and also secondarily osu!stream. Ninety-nine percent of iOS games are abysmal, but there're a few that shine through.
